Jumbo Blank Dice in the Classroom
Some Ideas of how to use these in your classroom or at home!
1. Vocabulary & Spelling Dice
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Write new spelling words, sight words, or vocabulary terms on each side.
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Students roll the dice and must read the word, use it in a sentence, or spell it aloud.
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Great for literacy centers and quick warm-up games.
2. Math Practice Dice
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Write numbers, math facts, or math symbols (+, −, ×, ÷) on the dice.
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Students roll two dice and create and solve a math equation.
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Can be differentiated: younger children work on addition, while older kids tackle fractions or multiplication.
3. Story Starter Dice
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Label one die with characters (e.g., “a pirate,” “a teacher,” “a dragon”), another with settings (“in space,” “at school,” “in the forest”), and another with problems (“lost their homework,” “found a treasure,” “can’t stop sneezing”).
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Students roll all three and then create a story based on the results.
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Encourages creativity, collaboration, and writing skills.
4. Color & Shape Dice
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One die shows colors, another shows shapes.
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Children roll both and find or draw an object that matches (e.g., a “blue circle”).
5. Feelings Dice
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Each side has a face or word (happy, sad, angry, surprised, sleepy, excited).
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Children roll and act out the feeling or talk about a time they felt that way.
6. Alphabet or Letter Sound Dice
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Write letters (or beginning sounds like B, C, D, F, etc.).
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Children roll, say the letter, and think of a word that starts with it.
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Could also be paired with picture cards for extra support.
7. Animal Action Dice
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Each side is an animal (frog, elephant, bird, cat, kangaroo, snake).
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Children roll and then move like that animal around the room.
8. Exercise Dice
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Write different movements (jumping jacks, spin in a circle, hop on one foot, touch your toes, march, stretch).
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Students roll and do the action together for 10–20 seconds.
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Great for brain breaks or transitions.
9. Classroom Scavenger Hunt
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Each side lists an object or color (red, circle, pencil, something soft, something shiny).
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Students roll the die and then race to find something that matches.
10. Walk & Talk Dice
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Put conversation prompts on each side (e.g., “What’s your favorite food?” “Say something kind to a classmate”).
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Students roll, walk across the room to a partner, and answer their prompt before switching.