Jumbo Blank Dice in the Classroom

Some Ideas of how to use these in your classroom or at home!

1. Vocabulary & Spelling Dice

  • Write new spelling words, sight words, or vocabulary terms on each side.

  • Students roll the dice and must read the word, use it in a sentence, or spell it aloud.

  • Great for literacy centers and quick warm-up games.

2. Math Practice Dice

  • Write numbers, math facts, or math symbols (+, −, ×, ÷) on the dice.

  • Students roll two dice and create and solve a math equation.

  • Can be differentiated: younger children work on addition, while older kids tackle fractions or multiplication.

3. Story Starter Dice

  • Label one die with characters (e.g., “a pirate,” “a teacher,” “a dragon”), another with settings (“in space,” “at school,” “in the forest”), and another with problems (“lost their homework,” “found a treasure,” “can’t stop sneezing”).

  • Students roll all three and then create a story based on the results.

  • Encourages creativity, collaboration, and writing skills.

4. Color & Shape Dice

  • One die shows colors, another shows shapes.

  • Children roll both and find or draw an object that matches (e.g., a “blue circle”).

5. Feelings Dice

  • Each side has a face or word (happy, sad, angry, surprised, sleepy, excited).

  • Children roll and act out the feeling or talk about a time they felt that way.

6. Alphabet or Letter Sound Dice

  • Write letters (or beginning sounds like B, C, D, F, etc.).

  • Children roll, say the letter, and think of a word that starts with it.

  • Could also be paired with picture cards for extra support.

7. Animal Action Dice

  • Each side is an animal (frog, elephant, bird, cat, kangaroo, snake).

  • Children roll and then move like that animal around the room.

8. Exercise Dice

  • Write different movements (jumping jacks, spin in a circle, hop on one foot, touch your toes, march, stretch).

  • Students roll and do the action together for 10–20 seconds.

  • Great for brain breaks or transitions.

9. Classroom Scavenger Hunt

  • Each side lists an object or color (red, circle, pencil, something soft, something shiny).

  • Students roll the die and then race to find something that matches.

10. Walk & Talk Dice

  • Put conversation prompts on each side (e.g., “What’s your favorite food?” “Say something kind to a classmate”).

  • Students roll, walk across the room to a partner, and answer their prompt before switching.